
Playing with Reality
- Author Kelly Clancy
- Narrator Patty Nieman
- Publisher Penguin Books Ltd
- Publish Date 18 June 2024
- Run Time 11 hours and 40 minutes
- Format Audio
- Genre Artificial intelligence, Computing and Information Technology, Game theory, History of ideas, Neurosciences, Philosophy of science, Popular science, Role-playing, war games and fantasy sports, Science: general issues, Society and Social Sciences.
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What to expect
Brought to you by Penguin.
A sweeping intellectual history of games and their importance to human progress.
We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. They're also a lot of fun. But what happens when we mistake games for reality?
WIN OR LOSE explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. As neuroscientist and physicist Kelly Clancy shows us, games have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy.
Lucid, thought-provoking, and masterfully told, WIN OR LOSE makes the bold argument that the human fascination with games is the key to understanding our nature.
©2024 Kelly Clancy (P)2024 Penguin Audio
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