Skip to main content
Digital Audiobook
Cyber Wargaming by Frank L. Smith III, Nina A. Kollars, Benjamin H. Schechter

Listen to a sample

00:00
00:00

Cyber Wargaming

Narrator
Kyle Tait
Publisher
Tantor Media, Inc
Publish Date
13 February 2024
Run Time
9 hours 10 minutes
Format
Audiobook
$13.95

Log in to see your price

Gift

What to expect

Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises.



The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more.



Cyber Wargaming will be a vital resource for listeners interested in security studies and wargame design in higher education, the military, and the private sector.

User Reviews

No reviews yet.

Details

Author
Frank L. Smith III, Nina A. Kollars, Benjamin H. Schechter
Narrator
Kyle Tait
Duration
9 hours 10 minutes
Release Date
13 February 2024
ISBN
9798350898941
Format
Audiobook
Publisher
Tantor Media, Inc
Genre
Computer security, International relations, Politics and government, Warfare and defence

Synopsis

Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises.The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more.Cyber Wargaming will be a vital resource for listeners interested in security studies and wargame design in higher education, the military, and the private sector.

About xigxag

xigxag is an independent, UK-based audiobook platform and the UK's only B Corp certified audiobook company. We offer nearly 150,000 audiobooks, all with professional human narration. No AI-generated voices. xigxag is rated an Ethical Consumer Best Buy for audiobooks and a top-rated ethical bookshop.

There is no subscription. You buy the audiobooks you want, you own them permanently, and prices start at $13.95. The more you listen over the year, the less you pay per book, and there is always a selection in Listen for Less from $7.95. You can also send audiobooks as gifts using our audiobook gift cards or in-app gifting.

Every audiobook on xigxag has honest reviews covering both the book and the narration, and our community features make it easy to share what you are listening to, discover what others recommend, and find your next listen.

Download or stream on iOS, Android, or in your browser. Browse the full catalogue at xigxag.co.uk.