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Digital Audiobook
Moral Combat by Patrick M. Markey, PhD, Christopher J. Ferguson, PhD

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Moral Combat

Publisher
Tantor Media, Inc
Publish Date
29 August 2017
Run Time
6 hours 47 minutes
Format
Audiobook
$13.95

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What to expect

The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime.



If that surprises you, you’re not alone—the national dialogue on games and violence has been hopelessly biased. But that’s beginning to change. Scholars are finding that not only are violent games not one of society’s great evils, they may even be a force for good.



In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.

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Details

Author
Patrick M. Markey, PhD, Christopher J. Ferguson, PhD
Narrator
Charles Constant
Duration
6 hours 47 minutes
Release Date
29 August 2017
ISBN
9781541481848
Format
Audiobook
Publisher
Tantor Media, Inc
Genre
Hobbies, quizzes and games, Social, group or collective psychology, Society and culture: general, Computer games / online games: strategy guides, Popular culture, Psychology, Violence and abuse in society

Synopsis

The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime.If that surprises you, you’re not alone—the national dialogue on games and violence has been hopelessly biased. But that’s beginning to change. Scholars are finding that not only are violent games not one of society’s great evils, they may even be a force for good.In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.

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