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Digital Audiobook
Shareware Heroes by Richard Moss

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Shareware Heroes

Narrator
Richard Moss
Publisher
Tantor Media, Inc
Publish Date
28 March 2023
Run Time
9 hours 11 minutes
Format
Audiobook
$13.95

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What to expect

Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history



Shareware Heroes: The renegades who redefined gaming at the dawn of the internet takes listeners on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players—the likes of id Software, Apogee, and Epic MegaGames—through to the significance of shareware for the "forgotten" systems—the Mac, Atari ST, Amiga—when commercial game publishers turned away from them.



This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian), or racing games (e.g. Wacky Wheels and Skunny Kart), or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

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Details

Author
Richard Moss
Narrator
Richard Moss
Duration
9 hours 11 minutes
Release Date
28 March 2023
ISBN
9798765088005
Format
Audiobook
Publisher
Tantor Media, Inc
Genre
Biography: general, History of Computing, digital and information technologies, History of engineering and technology, Games development and programming

Synopsis

Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game historyShareware Heroes: The renegades who redefined gaming at the dawn of the internet takes listeners on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players—the likes of id Software, Apogee, and Epic MegaGames—through to the significance of shareware for the "forgotten" systems—the Mac, Atari ST, Amiga—when commercial game publishers turned away from them.This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian), or racing games (e.g. Wacky Wheels and Skunny Kart), or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

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